Nuno Silva

3D Artist / UI/UX Design

Porto, Portugal

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Experienced creating in-game assets, from 3D models, environments, shading, lighting, textures, and materials, using Unity game engine for the past 8 years.

I also have a wide experience in UI/UX design for 3D software and in creating visual identity design, web design & development and marketing materials (brochures, presentations, print, and videos).

3D Artist / Graphic Design

Real Games (Porto, Portugal)
Nov 15, 2010 – Present

Real Games is a developer of 3D educational software for schools, colleges and other organizations.
My tasks include building the environment, set dressing, composition, lighting, shaders, materials, prop modeling and texturing. Also paying attention to performance issues. I’m also responsible for designing the user interface for the company’s software products. As well as for all the work related to graphic design, corporate videos, websites and printed user guides.

Major Projects (Titles)

  • Factory I/O: 3D factory simulation
    Awarded as Best VizSim Project at Unity Awards 2016, Los Angeles;
  • Home I/O: 3D smart home simulation
    Awarded the Educational Technology Award 2014, France;
  • Control I/O: SoftPLC designed specifically for Factory I/O;
  • Connect I/O: visual programming tool;
  • ITS PLC: interactive training system for PLC.

Graphic Design

Sempre Imagem Digital (Porto, Portugal)
July 2005, Sept 2005

Sempre ID it’s an image center specialized in digital photography.
My tasks included photo retouching, making digital photograpic albums and corporate identity design.


2008, 2010

  • Canon & Mediamarkt: Participated in workshop “Flash Talents”, and won the main prize;
  • MCoutinho: Financial Statement Layout Design;
  • Optimus: Lightbox 3D Render;
  • Serralves: Logo design in 3D for a poster ;
  • Tintas CIN: Graphic Design;
  • MicroProcessador: Design of 3D Stand;
  • Fraunhofer: Post-production of a presentation video;
  • Imagem Caffe: Corporate Identity Design;
  • The Ransack: Band Artwork production, MySpace page design and merchandise;
  • Decay: Band Artwork production;
  • Heavenwood: Post-production of a band Videoclip.


Skill Summary

  • Software Experience
    Unity Engine
    Unreal Engine 4
    Quixel Suite
    Quixel Mixer
    Adobe XD
    After Effects
    Marmoset Toolbag
    Autodesk Mudbox
  • Languages
  • Spoken Languages
    Portuguese (native);
    English (fluent);
    Spanish (intermediate).


Escola Superior de Artes e Design, Porto
University Degree in Multimedia Design
2006, 2009