Speed Up Texture Creation – PBR Materials with Photoshop Actions

In today’s video, I’ll show you how you can speed up your texture creation workflow to create your materials in Lumion.

If you have been following my videos, you know how important it is to use the correct texture maps to create realistic images. You already know that you have to always use the Gloss map in the Alpha Channel of the Normal map, and with some texture sites, you even have to invert the Green Channel of the Normal Map to have the correct lighting.

This process can become a tiring process doing it all manually! That’s why I’m going to show you a simple solution to speed up your workflow.

Watch it here


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