Awarded with Unity Best VizSim 2016
3D Modeling | Texturing | Materials & Shaders | Environment
Software: Modo | Unity 4 | Photoshop | Quixel Suite | xNormal View Site
I’ve modeled and textured both environment and the machines and I was also responsible for designing the user interface. This project follows the concept of Stylization, to easily identify different machine components, we went for an illustrative style with high-contrast colors and rim lighting on dynamic objects, so everything is quite easy to see.