Awarded with Unity Best VizSim 2016
3D Modeling | Texturing | Materials & Shaders | Environment
Software: Modo | Unity 4 | Photoshop | Quixel Suite | xNormal View Site
I’ve worked on the models and textures of both environment and the machines along with Pedro Ribeiro, and was also responsible for designing the user interface. This project follows the concept of Stylization, to easily identify different machine components, we went for an illustrative style with high-contrast colors and rim lighting on dynamic objects, so everything is quite easy to see.